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KFM (Template)
by Resentone
For Making OHMSBY Styled Characters
For M.U.G.E.N 1.0 and above
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Introduction and Disclaimer
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This is my take of an OHSMBY Template character meant only for creators. 

You can still play and use this character for regular mugen fights though I do not recommend it.
His moves are jank and barebones so character makers can easily modify the codes.

I have left small tutorials on how to tackle certain things, psd files 
and useful stuff on the folder called "Templates" do check it out.
Feel free to delete the folder and this readme when you're done with your character.

Some information provided here might be incorrect and flat out wrong due to the nature of
how I make my characters. So please use your own judgement before following any of the
tutorials.

if you have questions, you can leave one on the release video of this character. 
Alternatively, you can contact me on discord @Resentone.
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Notes
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-In Mugen 1.0, The Ultra Burst Meter will cause a string of Debug errors. To fix this, swap out "BurstHUD.cns" with "BurstHUD10.cns" in the Def file.

-This character was made with only single and turns mode in mind, so using this in simul mode is probably not a good idea.

-It is recommended that you set the WavChannels to 64 or higher in mugen.cfg. This will prevent sound effects from cutting each other off.

-Due to the custom fall states, Stupa's Training character will not realize that they can recover despite "recover" being turned on. To fix this, Paste this code at the bottom of Training's config file:

[State 5050, 4] ;Recover near ground
type = SelfState
triggerall = stateno = 6050
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
trigger2 = var(16) = 1
trigger2 = var(23)>=var(22)
value = 5200 ;HITFALL_RECOVER

[State -2]; Recover in mid air
type = selfState
triggerall = stateno = 6050
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
trigger2 = var(16) = 1
trigger2 = var(23)>=var(22)
value = 5210 ;HITFALL_AIRRECOVER

-Downloading this template Resentone's Mugen site ensures that this is the latest version.

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Credits:
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Thanks to:
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- Monochu for commissioning this character.
- OHMSBY for the character template, Movelist.png Icons, AI Scaling, Effects and this particular Read Me.
- Ichida/Vinnie for his help on coding, and generally being a good friend.
- ZolidSone for testing.
- Ricepigeon for the damage scaling system.
- Nep Heart for the code that allows bursting during custom states.
- Elecbyte and Mugen Guild, for their very helpful references and documentation on how the Mugen code works.
- Mugen Guild again for providing feedback for my characters.



